My first ever character modelling and animation, i tried to recreate Mune in Maya using poly modelling and then I rig skinned and textured him to then animating him jumping, still lots to improve but I was very proud of my first entire pipeline work.
I learned a lot about modling and typology as well as rigging and animation, it helped me a lot to understand how pipline wokr and made me aware of each job on it. I did really enjoy this project!